Archive for January, 2005

22/01/2005 - BBX Mercury X updated

Saturday, January 22nd, 2005

This is what’s new:
- All desktops are now bundled inside the guiKit. If you choose one of the patterns, be sure to go into the Desktop prefPane afterwards and rechoose the “Tile” option.
- Added appSkins for iCal, TextEdit and QuickTime.
- Added the Equalizer button to the VLC appSkin.
- Added the AirTunes button and Party Shuffle […]

Posted at 03:22 PM | Posted in News | 36 Comments »

13/01/2005 - Minor updates for Milk and Aluminum Alloy

Thursday, January 13th, 2005

Milk 2.5.1 [5,8 MB]
- Made the LCDs in Calculator, VLC and iTunes a light blue. QuickTime is unaffected because it’s color is hard coded.
- Fixed a glitch with the + and - buttons in the iTunes advanced playlist dialog.
- Changed the Chocolate Apple menu a bit.
Aluminum Alloy 1.6.1 [10,1 MB]
- Fixed the active list selection […]

Posted at 02:54 PM | Posted in News | 37 Comments »

11/01/2005 - Just a small note for those of you…

Tuesday, January 11th, 2005

…who haven’t played Marathon. The 3 games are now available for free download from Bungie.org. Combine this with Aleph One and possibly my icons, and you can play them under OS X.

Posted at 04:47 PM | Posted in News | 24 Comments »

03/01/2005 - Marathon Icons

Monday, January 3rd, 2005

I chatted with a few Mac people, asking if they liked Marathon. I was somewhat chocked when some of them replied that they never played it! I just couldn’t believe that there are Mac users out there who haven’t played Marathon, because to me they go hand in hand. Although I was too young to […]

Posted at 11:02 PM | Posted in News | 42 Comments »